![crusader no remorse gamepad crusader no remorse gamepad](https://images.gog.com/d51ead64932aff5b52033a39a6126db1e68160e5751b0e2a47225710051bb107.jpg)
Combat is fun and consists of standard twin-stick gunplay with unlimited ammo (in your limited weapon slots) and recharging abilities.Īfter a couple hours of play it's clear this game is not Diablo with guns. Reportedly the game has about 20 hours of standard gameplay and at least the first few areas are beautifully crafted with high density crowds and incredible lighting and detail. Using guns, armor, grenades, and abilities / augmentations you'll murder battle your way to solving that mystery. When Ascent Group suddenly goes bankrupt, it's your job to fight off rivals and protect your home while trying to solve just what happened. The game starts you out as an 'indent' (indentured servant) who is working off their debt to the Ascent Group in the basement of an arcology on the planet Veles. Released it uses the Unreal Engine with all the ray tracing / DLSS bells and whistles to create an immersive isometric gritty cyberpunk world. I tried extracting it to a folder and running it via the SVN core, just to see if it’s a ‘pure’ issue - but running INDARK.EXE just gives me some error about mounting the CD.The Ascent is a cyberpunk sorta action rpg twin stick shooter created by a 12 person team at Swedish developer Neon Giant. They all run at good speed, so I assume there must be something I should change. I tried some other (all from eXoDOS) games Crusader - No Remorse and Ultimate DOOM.
![crusader no remorse gamepad crusader no remorse gamepad](https://www.old-games.com/screenshot/1984-13-crusader-no-regret.jpg)
Seeing this work, now I understand why my initial question was kind of silly… At the same time though, it’s still moving suuuuuuper slooooComparing to the configuration file, the little I can read, it looked like it was using the pentium (slow) chip in GOG’s files… I tried that in the DOSBox core, but no change. I switched to eXoDOS (didn’t know this was a thing until now) and now I’ve got sound and music and all that wonderful stuff.
![crusader no remorse gamepad crusader no remorse gamepad](https://images.gog-statics.com/059151e32f6d55c841c002054426c7c47b5af70551ed4945e27cfab7062de3c9.jpg)
Some crappy ‘cracked’ version of the original floppy release (which straight up didn’t have the voice samples anyway). Ok, so part of the problem is the version of the game I was using. Maybe it’s a /save directory thing? I’m not sure… Are they just core option per game files in RA? Or is this a /system directory thing. If not, maybe I can dive through the GOG.com configurations and create RetroArch ones based off that, but I’m not sure where I’d be putting those files. My initial thought is that maybe I can take my GOG.com release configurations - since they are already correct - and import them into this RetroArch setup somehow.
![crusader no remorse gamepad crusader no remorse gamepad](https://images.launchbox-app.com/f6a9ca65-e7af-4a30-ae6f-b03bd73daee6.png)
So I’m assuming it’s just a matter of setting configurations correctly in DOSBox-pure and saving them somehow. I know that DOXBox uses configuration files when it’s packaged with games like those at GOG.com, and that same Alone in the Dark game on that release doesn’t have these issues. Loading it up in DOSBox-pure, it’s running a bit slow, missing music, and missing voice. The first one in my list was Alone in the Dark. So I started to convert my setup to using DOS zips instead of the GOG.com releases I normally run for these titles. I’ve got the new DOSBox-pure core loading up games great, I was having some fun in DOOM 2 for a bit. I’m new to DOSBox stuff in general, so please forgive my ignorance.